Showing posts with label gamification speakers. Show all posts
Showing posts with label gamification speakers. Show all posts

Monday, April 24, 2017

Eight Reasons Why You Should Earn a Gamification Certification

Why earn a Gamification Certificate?

Is there value in earning a Gamification Certificate? Is it worth the effort? We’ve asked some CEOs, L&D, and HR professionals to share their impressions of the value of a gamification certificate. Maybe what they had to say will give you the answers you need.

Friday, April 22, 2016

HDI2016 Session 303_Monica Cornetti - Gamification Breakout - End of the World as We Know It from


It’s the End of the World as We Know It –
5 Proven Ways to Create Change with Gamification
Whether we like it or not, life is like a game with rules, challenges, and scores – so let’s take the advantage and make it FUN! Gamification captures measurement, behavior analysis, and engagement in ways that can provide a real-time understanding of performance, generate needed change, and enable organizations to meet their objectives.

Saturday, February 27, 2016

Open Mic Part 2 - Motivation, Mastery, and Manipulation


Monica Cornetti and Dutch Driver

Part 2 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification. In this session we discuss:

  • The value of Gamification Hub – an online community of international gamification enthusiasts
  • Progress as a part of Mastery
  • SAPS – Status, Access, Power, Stuff
  • Extrinsic vs. Intrinsic Motivation
  • Creating habits vs. manipulation

It’s casual, it’s unedited, it’s FUN!

Wednesday, February 24, 2016

The 4 Mistakes Every First-Timer Makes with Gamification Design

As a gamification strategist and designer, I am excited that there is a lot of buzz around gamification in corporate learning and talent management. And at the same time I see a lot of confusion about what it really means to gamify a learning program. One thing I try to make clear is that gamification is NOT about designing a game, nor is it simply adding a way to earn points or handing out badges to your learners. It’s about finding the right motivators for your audience that promote the desired actions to achieve the desired outcomes.
So as you start your gamification strategy design, be sure to conduct a self-audit of the four common mistakes listed below – rather than just jumping in to a solution that may not be appropriate for you.

Saturday, February 6, 2016

What You Should Know About Learning in the Mobile Era




With special guest Jordan Fladell, EVP and Co-Founder of mLevel (www.mlevel.com)

In this episode of Gamification Talk Radio, we explore mobile learning. As I’ve worked on gamification strategies for organizations that plan to use mobile devices in the delivery of the content – I've learned that mobile learning is so much more than just reformatting our eLearning on a mobile device.

Top Gamification Statistics and Facts for 2015 You Need to Know

The Top Gamification Stats and Facts For 2015 Infographic
Find more education infographics on e-Learning Infographics

Saturday, January 30, 2016

Igor Radic - A Different View on the World of Gamification


With special guest, Igor Radic - CEO and VP of Funifier Gamification Platform.

For someone new to the industry, the concept of Gamification can be hard to grasp let alone implement.

Funifier is taking it back to the basics – Their platform is built on the question: Why can't the implementation of Gamification projects be simple and straight forward?

Saturday, January 16, 2016

Gal Rimon - The Evolution of Gamification


With special guest Gal Rimon of www.gameffective.com

Enterprise gamification is evolving, influenced by changes to performance management methodologies, the concept of fitbit and the quantified self, a deeper understanding of employee motivation and the use of game narratives. On this episode of Gamification Talk Radio, Gal and Monica explore how gamification is:

Sunday, January 10, 2016

Philipp Busch: The Hackathon - Gamification for Social Good


I met Philipp at the Gamification World Congress in Barcelona recently and saw his presentation on the topic.

In this episode of Gamification Talk Radio we discussed: The Hackathon "Gamification for Social Good" in Ethiopia - Building a gamified App in 4 days

The direction of our show is a little different than usual because today we’re going to explore and hear first-hand how to organize and carry out a Hackathon.

Saturday, January 9, 2016

Karl Kapp - The Research Behind Games, Gamification and Immersive Learning Techniques



Games, gamification and game-based learning have entered into the vocabulary of trainers, eLearning developers and instructional designers around the globe in the past few years.
But, while the use of games for learning seems like a good match… there are a lot of questions that arise, such as - How should games be integrated into the curriculum? Can attitudes and behaviors change from playing a game? What elements of games can learning designers borrow from game designers?

The answer to these questions can be found in the research on game-based learning.

In this episode of Gamification Talk Radio, Karl and I discuss:
  • How to apply game-based strategies to the presentation of learning content
  • Three principles for adding gamification and game-ideas to learning curriculums
  • Attributes of games that improve learning recall and application
  • How gamification impacts learning design and development


About our Guest: Karl Kapp, Ed.D., is a researcher, analyst, speaker, professor and designer of instructional games and gamification. He is a full-professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches subjects related to games, gamification and learning technologies. Karl is the Director of Bloomsburg’s Institute for Interactive Technologies which works with organizations to create interactive instruction including games and simulations. Karl has authored or co-authored six books including The Gamification of Learning and Instruction and its accompanying how-to-book The Gamification of Learning and Instruction Fieldbook. Connect with Karl: www.karlkapp.com and on Twitter @kkapp


About Your Host:  A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered the best in gamification design for corporate learning. Connect with Monica on Twitter @monicacornetti, Web: www.monicacornetti.com and www.SententiaGames.com, Email: monica@monicacornetti.com  

Friday, January 8, 2016

How to Use Gamification to Get More Done in 2016 [FREE eBook]


A Simple Game to Overcome Procrastination for Time-Crunched Professionals

Leonardo Da Vinci accomplished amazing things. Of course, back then, there were 24 hours in a day. --Anonymous

How do you make yourself do the things you don’t want to do?
C
an you imagine how much less guilt, stress, and frustration you would feel if you could somehow make yourself do the things you don’t want to do when you’re supposed to do them? 


That’s why I turned procrastination into a game – and it actually becomes not only challenging, but FUN to accomplish those things that would otherwise be put off.

Now I look forward to focusing on my priorities and growing my business every day of the week. It goes like this…



Click to download your FREE eBook and join hundreds of professionals just like you who are getting stuff done! 

Wednesday, December 30, 2015

The Use of Narrative in Gamification Design


Good games are framed around a compelling story. What do you remember from a training or workshop experience that you have participated in? Facts, figures, and statistics? Not likely. It’s the stories.

We learn best from the analogies and remember the stories. The Game the System™ model of Gamification allows you to design your training around a story.

And the good news is that you don’t have to start with a blank page to create your storyline.

Level Up Your Talent Development with Gamification [eBook]


Gamification can play a key role in how your organization trains employees when you learn how to think like a game designer.

The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome.

In this eBook we introduce you to each of the steps so that you can immediately begin to roll out the Game the System™ Model to level up training and development in your organization.

Saturday, December 26, 2015

Gamification... What Really Motivates Us?


Jan Bidner and I met recently at the Gamification World Congress in Barcelona. We sat together at the first session and became instant friends.

In fact, we had the opportunity to participate in a Gamification Guru Panel, which you can listen to here:

Gamification World Congress - Gurus Panel Part 1

Gamification World Congress - Gurus Panel Part 2

Of course we had a lot of discussion about gamification and gamification design. Gamification is an amplifier of the core activity. Which means you have to know what the core activity loops are. Which also mean that the if the core activity is crap you will amplify crap. It is the core experience that we are designing for. 

Wednesday, December 23, 2015

Why You Should Use Gamification in your Corporate Learning Programs


The experts agree that opportunities in L&D to apply gamification are only growing, and more opportunities translate into higher pay. Trends project a continued employee engagement crisis, the arrival of Generation Z, the swell of Millennials, the departure of Boomers, and a greater emphasis placed on data and analytics.

Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives. Gamification is an important and powerful strategy for influencing and motivating people.

The exciting news is although Gamification is a NEW addition to an instructional designer’s toolkit, it won’t be a steep learning curve for most learning and development professionals, because you have been using many of the techniques for years.

Wednesday, December 9, 2015

Do You Need a Gamification Audit?

 Fundamentally, gamification is a technique to influence motivation and engage people to solve problems, perform certain actions, and have fun while on the way to building positive energy in the workplace. When implemented properly, it also enables transformation by encouraging voluntary changes in behavior, mindset or attitude in line with the desired outcomes.
 
A Sententia process audit analyzes your proposed or active gamification process against the agreed upon requirements. It involves verification by evaluation of the operation or methods against predetermined strategies or standards. It measures conformance to these standards and the effectiveness of the strategies.
 
Gamification is a complex process that involves multiple stages. It is necessary to understand the objectives of the organization, evaluate challenges in achieving the objectives, and to be familiar with the motivations of employees (your players) to reach the objectives.

Sunday, November 29, 2015

An Introduction to Gamification Design - Part 1



Gamification is motivational design… the use of game elements and game mechanics in a non-game context in order to engage users and solve problems.

In Corporate Learning and Talent Development, gamification works by making learning more engaging and by encouraging desired behaviors. Gamification takes advantage of our predisposition to join in games and game-like activities. When designed properly, this powerful strategy can encourage users to participate in desired behaviors in connection with your organizations business and learning objectives. 
Many organizations are looking to expand their understanding of gamification as an overall improvement to the structure and quality of their employee engagement and talent management programs.

Monday, November 23, 2015

Gamification... The Adventure Continues


We arrived back in Austin late Saturday night, and as the wheels touched down, we looked at each other and said, "That was a GREAT trip!" 10 days in Valencia and Barcelona, Spain as part of my participation in the 2015  Gamification World Congress. The event itself was one of the most organized and best run events that I have ever been a part of as both as a speaker or an attendee. And the people were amazingly warm, gracious, generous, and FUN!

I was honored to deliver a workshop on Day 1 of the Congress on Gamification in the field of Talent Development. I also attended two workshops, one given by my colleague Yu-Kai Chou

Sunday, November 22, 2015

Gamification World Congress - Gurus Panel Part 1

Reflections from Gamification World Conference 2015

This episode of is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
 
The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself about our impressions from the conference.

The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.

Player Centric Gamification Design

There are fundamental questions that encourage a creative gamification design. You should ask yourself these questions before you begin the gamification process as well as throughout your design and roll out stages.

For example... "What causes some employees or customers to engage in a gamified process, while others disengage in frustration? Why is it that some gamification mechanics appeal to some people, but have no effect on others?"

Others have tried to simplify the human tendency to play, but our willingness to invest time and energy into a process or experience ultimately comes from our core motivators.