Wednesday, December 30, 2015

The Use of Narrative in Gamification Design


Good games are framed around a compelling story. What do you remember from a training or workshop experience that you have participated in? Facts, figures, and statistics? Not likely. It’s the stories.

We learn best from the analogies and remember the stories. The Game the System™ model of Gamification allows you to design your training around a story.

And the good news is that you don’t have to start with a blank page to create your storyline.



As you've just seen, you can use any number of techniques to craft a compelling storyline. If you are unfamiliar with the craft, spend some time researching Public Domain, The Story Coaster, Joseph Campbell’s Monomyth, or even purchase a couple sets of Rory’s Story Cubes.

About the Author:  A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment.

Connect with Monica (@monicacornetti) www.monicacornetti.com www.SententiaGames.com

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