Showing posts with label gamification gurus. Show all posts
Showing posts with label gamification gurus. Show all posts

Friday, April 22, 2016

HDI2016 Session 303_Monica Cornetti - Gamification Breakout - End of the World as We Know It from


It’s the End of the World as We Know It –
5 Proven Ways to Create Change with Gamification
Whether we like it or not, life is like a game with rules, challenges, and scores – so let’s take the advantage and make it FUN! Gamification captures measurement, behavior analysis, and engagement in ways that can provide a real-time understanding of performance, generate needed change, and enable organizations to meet their objectives.

Saturday, April 16, 2016

Find your personal gamification guru




A curated list of games and gamification experts that offer practical tips for your L&D needs.

Introducing new learning methods can involve an overwhelming amount of information. A Google search for gamification in business has more than 1,340,000 results.

Saturday, February 27, 2016

Open Mic Part 2 - Motivation, Mastery, and Manipulation


Monica Cornetti and Dutch Driver

Part 2 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification. In this session we discuss:

  • The value of Gamification Hub – an online community of international gamification enthusiasts
  • Progress as a part of Mastery
  • SAPS – Status, Access, Power, Stuff
  • Extrinsic vs. Intrinsic Motivation
  • Creating habits vs. manipulation

It’s casual, it’s unedited, it’s FUN!

Saturday, February 20, 2016

Dutch Driver - Open Mic - Gamification and the 2020 Workforce


Part 1 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification.
This week my guest is Dutch Driver – like most of my gamification colleagues – we met through social media – and then had an opportunity to meet live and in person when I was in Alabama speaking a few years back. Dutch is one of those creative, research type people that I find fascinating…
In this episode we discuss:

Saturday, February 13, 2016

An Coppens - Gamification and Gender Differences... The Feminine Viewpoint


In this episode of Gamification Talk Radio, An and Monica discuss the gamification industry, which like most technology fields, has been male dominated and often not very lady friendly. With Gamification in enterprise and learning however, we need to appeal to both genders.

Discussion topics include:

Saturday, January 23, 2016

Alice Keeler - Gamification of the Classroom


Alice is a passionate educator who believes that professional development is not always formally delivered. She is a technology missionary, on a quest to inspire and help teachers to try something new. More than simply sharing ideas… Alice works with teachers to make vision reality.

On this episode of Gamification Talk Radio, Alice and Monica discuss how to apply gaming principals to education to increase motivation and to meet each kid where they are; to help each kid achieve their maximum potential.

Wednesday, December 30, 2015

The Use of Narrative in Gamification Design


Good games are framed around a compelling story. What do you remember from a training or workshop experience that you have participated in? Facts, figures, and statistics? Not likely. It’s the stories.

We learn best from the analogies and remember the stories. The Game the System™ model of Gamification allows you to design your training around a story.

And the good news is that you don’t have to start with a blank page to create your storyline.

Level Up Your Talent Development with Gamification [eBook]


Gamification can play a key role in how your organization trains employees when you learn how to think like a game designer.

The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome.

In this eBook we introduce you to each of the steps so that you can immediately begin to roll out the Game the System™ Model to level up training and development in your organization.

Saturday, December 26, 2015

Gamification... What Really Motivates Us?


Jan Bidner and I met recently at the Gamification World Congress in Barcelona. We sat together at the first session and became instant friends.

In fact, we had the opportunity to participate in a Gamification Guru Panel, which you can listen to here:

Gamification World Congress - Gurus Panel Part 1

Gamification World Congress - Gurus Panel Part 2

Of course we had a lot of discussion about gamification and gamification design. Gamification is an amplifier of the core activity. Which means you have to know what the core activity loops are. Which also mean that the if the core activity is crap you will amplify crap. It is the core experience that we are designing for. 

Wednesday, December 23, 2015

Why You Should Use Gamification in your Corporate Learning Programs


The experts agree that opportunities in L&D to apply gamification are only growing, and more opportunities translate into higher pay. Trends project a continued employee engagement crisis, the arrival of Generation Z, the swell of Millennials, the departure of Boomers, and a greater emphasis placed on data and analytics.

Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives. Gamification is an important and powerful strategy for influencing and motivating people.

The exciting news is although Gamification is a NEW addition to an instructional designer’s toolkit, it won’t be a steep learning curve for most learning and development professionals, because you have been using many of the techniques for years.

Sunday, December 13, 2015

Brains on the Beach - Gamified Co-Creation


“What would happen if we got a dozen or more experienced, talented and turned on OD Professionals together for a weekend to create all new approaches for a real client’s real business issue?”
 
The Answer = Brains on the Beach

In this episode learn more about Brains on the Beach from one of the original founders, James Bishop. Hear about their unique vision, how it works, what gamification adds to the process, and how you can become a Brains on the Beach Consultant!

Brains on the Beach brings together the best coaches, trainers, facilitators, business experts to develop workplace solutions for corporate and NGO clients.

To encourage co-creation between individuals, the experience is gamified. The GamesMaster finds the client for the Brains to focus their energy on a challenge posed to them and sets the rules of engagement.

Wednesday, December 9, 2015

Do You Need a Gamification Audit?

 Fundamentally, gamification is a technique to influence motivation and engage people to solve problems, perform certain actions, and have fun while on the way to building positive energy in the workplace. When implemented properly, it also enables transformation by encouraging voluntary changes in behavior, mindset or attitude in line with the desired outcomes.
 
A Sententia process audit analyzes your proposed or active gamification process against the agreed upon requirements. It involves verification by evaluation of the operation or methods against predetermined strategies or standards. It measures conformance to these standards and the effectiveness of the strategies.
 
Gamification is a complex process that involves multiple stages. It is necessary to understand the objectives of the organization, evaluate challenges in achieving the objectives, and to be familiar with the motivations of employees (your players) to reach the objectives.

Tuesday, December 8, 2015

Two Rules of Failure


Things are changing faster and faster every day, and there’s no slowing in sight. The bottom line for any company is… you can either lead the change or be collateral damage as the change rolls over you.

An individual or company capable of responding effectively to rapidly changing market conditions will operate in an environment where mistakes and even failures happen. You can’t expect yourself or other people to be great without making mistakes. In fact, failure should be expected.
Have you heard it said, “If you’re not failing… you’re not trying hard enough!”
The key to success in the face of change is to identify failure as quickly as possible. Fast failure is acceptable; slow failure is not. Failing quickly means finding a successful alternative quickly, before the failure causes too much damage. In most cases you can find another approach, another process, another solution that will work.

This requires two standard rules of practice.

Monday, November 30, 2015

Children Learn Through Play… What Happened?


Children learn as naturally as they breathe. Every day they observe and explore the world around them. Everything is new, everything is interesting, and learning is FUN! They process new ideas and information, and even if they do not yet have a verbal language, they work to articulate the joy and excitement of their new discoveries.

Play is critical to the healthy growth and development of children. As children play, they learn through trial and error what works and what doesn’t.

Children use play to learn how to solve problems (Do these two pieces fit together? What does this do?) Through play, children enhance their memory skills as well as their attention span. They move to higher levels of thought as they continue to play in more stimulating environments.

Play teaches children how to cooperate, negotiate, take turns and play by the rules, all necessary skills for both children and adults. Take a few minutes to watch this child play. When was the last time you saw 1/10th of that kind of determination, engagement, and excitement in any of your adult learners?

Sunday, November 29, 2015

An Introduction to Gamification Design - Part 1



Gamification is motivational design… the use of game elements and game mechanics in a non-game context in order to engage users and solve problems.

In Corporate Learning and Talent Development, gamification works by making learning more engaging and by encouraging desired behaviors. Gamification takes advantage of our predisposition to join in games and game-like activities. When designed properly, this powerful strategy can encourage users to participate in desired behaviors in connection with your organizations business and learning objectives. 
Many organizations are looking to expand their understanding of gamification as an overall improvement to the structure and quality of their employee engagement and talent management programs.

Saturday, November 28, 2015

Corporate Training is Broken


Let’s face it … getting people actively involved and interested in training isn’t easy!

The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn … BUT … they don’t want to sit through another boring SME lecture.

As the struggle for talent intensifies, organizations face a continual challenge to build and grow their leadership capacity. The pace of progress is faster than ever before and workers must learn all the time to remain productive and relevant. Organizations that fail to learn will die.

It’s not that training departments have missed the mark; it’s that the world around them has changed. Learning is shifting from top-down to bottom-up and to a great degree … sideways.

Keep in mind that unless your organization's collective, intuitive expertise is transferred by collaborative means:

Gamification World Congress - Gurus Panel Part 2


This episode of Gamification Talk Radio is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
 
The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.

The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself.

If you missed Part 1 of the Gamification Guru Panel Disscussion, you can catch it HERE.

ln Part 2 our topics include:
  • Cheating - is it cheating or creative thinking and innovation?
  • Gamification in education - what is the proper place for gamification in education and what tools should be used?
  • Gamification as an industry title - is there a better name that describes accurately what it is that we are working (playing) to achieve. 


Links to panel participants websites:
About Your Host: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com
www.monicacornetti.com


A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.  

Wednesday, November 25, 2015

Fight Through the FUNK


It makes things a whole lot easier when you realize that everybody has FUNK.

When you want to try something new, to get out of those patterned routines that you follow – there are a few pitfalls to avoid making it easier to fight through the FUNK.

The first is trying to solve today’s problems yesterday’s solutions. Yesterday’s solutions work until they don’t work anymore. When you want something new… yesterday’s solutions aren’t going to work for you.

Tuesday, November 24, 2015

What FUNK is in your TRUNK??


You go through your life following the patterns you’ve grown comfortable with. You do things because that’s the way they’re done. Your routine seems so natural that it doesn’t even occur to you that you’re following patterns at all.

You overlook opportunities or fail to see warning signs because you’ve kept your eyes not on the target, but on the routine… it happens to all of us.

Yet, have you found that change is inevitable… and growth is optional?

You may wonder why does this happen all the time why do I have so much resistance to change?

Well it’s because of the FUNK.

Monday, November 23, 2015

Gamification... The Adventure Continues


We arrived back in Austin late Saturday night, and as the wheels touched down, we looked at each other and said, "That was a GREAT trip!" 10 days in Valencia and Barcelona, Spain as part of my participation in the 2015  Gamification World Congress. The event itself was one of the most organized and best run events that I have ever been a part of as both as a speaker or an attendee. And the people were amazingly warm, gracious, generous, and FUN!

I was honored to deliver a workshop on Day 1 of the Congress on Gamification in the field of Talent Development. I also attended two workshops, one given by my colleague Yu-Kai Chou