Showing posts with label game designers. Show all posts
Showing posts with label game designers. Show all posts

Tuesday, December 13, 2016

Gamification Challenge: Dollarize It! - ROI vs. ROE

It’s probably no surprise to you, but investing in employees pays off.

Learning opportunities result in higher levels of employee promotion, retention, satisfaction, skills and knowledge, and this translates to better organizational performance. In fact, research shows the more a company invests toward developing employees, the higher its stock value goes the following year.

Yet demonstrating a real, bottom-line, Return on Investment (ROI) remains a continued challenge for those of us in Learning and Development fields.

Tuesday, February 23, 2016

The Gamification Quest: A 7-Minute Design Challenge

This challenge was created for participants at the Training 2016 Conference and Expo sponsored by Training Magazine. It is designed to give a quick overview of the gamification strategy design process for Talent Development Programs. 

Are you up to the challenge?

    
The Gamification Quest: A 7- Minute Design Challenge from Monica Cornetti (LION)

About the Author:  A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of theSententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
Connect with Monica on Twitter @monicacornetti or the company websitewww.monicacornetti.com or www.SententiaGames.com

Wednesday, December 30, 2015

The Use of Narrative in Gamification Design


Good games are framed around a compelling story. What do you remember from a training or workshop experience that you have participated in? Facts, figures, and statistics? Not likely. It’s the stories.

We learn best from the analogies and remember the stories. The Game the System™ model of Gamification allows you to design your training around a story.

And the good news is that you don’t have to start with a blank page to create your storyline.

Level Up Your Talent Development with Gamification [eBook]


Gamification can play a key role in how your organization trains employees when you learn how to think like a game designer.

The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome.

In this eBook we introduce you to each of the steps so that you can immediately begin to roll out the Game the System™ Model to level up training and development in your organization.

Sunday, November 22, 2015

Gamification World Congress - Gurus Panel Part 1

Reflections from Gamification World Conference 2015

This episode of is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
 
The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself about our impressions from the conference.

The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.

Thursday, September 3, 2015

Gamification: Badges Revisited

My consulting work within the field of gamification allows me the opportunity to work with fascinating people and forward thinking organizations who are seeking new ways to level up their business or learning outcomes. This week was no different – and our topic for review was all about badges.

If you’ve read any of my previous articles you’ll find that I repeatedly remind us that gamification is much more than points, badges, and leaderboards – yet I don’t want us to forget that each of those game elements can have significant value in our gamification design.

Creative game thinking and game design has the potential to tap into the full range of human emotions and motivate a wide range of behaviors that will help you to achieve your business and/or learning objectives. That’s the beauty and value proposition of gamification. If you take the specific behaviors you’ve defined, you can then design your gamification strategy to create an experience that will cause people to do what you want or need them to do.

Sunday, August 30, 2015

Gamification: Become a Player


To become a player, one must voluntarily accept the rules and constraints of the game. This acceptance of the game’s rules is part of what Bernard Suits calls the lusory attitude. (Lusory derives from the Latin word for game.)

The lusory attitude of the players is defined as the “State of affairs where in one adopts rules which require one to employ worse rather than better means for reaching an end.”

For example, in the game of golf:  The objective is to get the ball in the cup on each hole with the least amount of swings of the club. Whoever has the least amounts of swings wins the round. Putting it in the hole with your hand would be best way to do that. You would not choose to take a stick with a piece of metal on one end of it, walk 300 or 400 yards away from the hole, and then attempt to drive the ball into the hole with the stick.

Thursday, August 27, 2015

Put Gamification to Work in Talent Development

 

Gamification invites people to participate and engage by integrating game mechanics and game dynamics into non-game contexts. My favorite space to use gamification is in the area of Talent Development.
By adding game mechanics to training, Gamification not only increases interest, it makes training FUN! 
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. When participants first encounter the game, they rely upon a combination of visual cues, called game elements, to not only understand how the game is played, but also how success is defined and determined.

The most common include: 

Sunday, August 16, 2015

Are Gamers Your Ideal Employees?


My adventure into the world of Gamification formally began in the summer of 2012 when I received a call from a client asking me to develop a Gamification Workshop to teach problem solving skills for managers. I was honored to be asked and thanked her for thinking of me.

I assured her that I was the ideal person to hire for this design and delivery … after all, since 2003 I had earned the reputation of using games to interact and motivate participants in all my leadership, strategic thinking and communication workshops.

However, as I asked her about her objectives and outcomes ... I was quickly Googling the word “gamification.”

Truth was, at the time, I didn’t have a clue what gamification was. I had heard the term bantered around … but as of yet it wasn’t anything I had turned my focus to. A lot has happened since then.

Fortunately the first article I stumbled upon was by Adam Carstens and John Beck called “Get Ready for the Gamer Generation.” (TechTrends, 2005)

What I read started to change my entire way of thinking about the Gamer Generation and games in the workplace.

I then sat fascinated while watching a TED talk given by Californian game designer, Jane McGonigal. She says that by the time they turn 21, a dedicated gamer will spend 10,000 hours playing video games – exactly the same amount of time they will have spent in formal education.

According to McGonigal, four miraculous things happen to gamers while playing during those 10,000 hours.
  • First, they become urgently optimistic, overwhelmed by a desire to win
  • Second, they bond closely, as those who play together are more inclined to like and trust each other
  • Third, it makes them happy over-achievers, sitting at their screens for hours in a state of focused bliss
  • And finally it furnishes them with some sort of epic purpose – a larger-than-life reason for being
What interests me about these four stats is that they are precisely the things that make up a model employee – an optimistic, idealistic team worker who is blissfully happy to create, innovate, and work away all day and all night.

Indeed, if only some way could be found to make the working world a bit more like World of Warcraft, then not only would offices vanish, so would all problems of morale, lack of engagement and slackers.

But before I got too carried away with this high-tech nirvana, a couple of other things occurred to me. From observing the excessive gaming that went on in our recreation room, as my now 20-something sons grew up playing endless hours of games with their friends, I also remembered that video games make people lazy, grumpy, and addicted to instant gratification.

They also make you terribly inefficient: You feel productive … while achieving nothing. They make you think you can do things you can’t, like be a global ruler or score goals like Tom Brady when you're actually not in shape enough to even run round the block.

But then … don’t we see those same traits from some of the Boomers in our working world -- inefficiency, laziness and overconfidence?

Maybe the new version of the workplace run by the Gamer Generation won’t be all that different after all. It will be good and bad. Just as it is now.

Forward thinking organizations everywhere are beginning to understand the power of gamification to increase engagement as well as the bottom line and are quickly learning how to leverage its power. Let’s enter the world of Gamification together.

Game On!

More Gamification Articles:
For more ideas on the power of gamification to increase engagement, get started with the Gamification Design and Implementation Program.

About the Author: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com www.monicacornetti.com

gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.

Saturday, August 15, 2015

Joshua Roberts - Video Games to Create Powerful Scenario-Based Learning

 
Recently Joshua Roberts wrote an intriguing blog article about instructional design -- Choices and Decisions in E-Learning – What We Can Learn From The WalkingDead (Video Game) Series – I was hooked . Immediately I thought, “Who is this guy? I need to connect with him today!"
And, this week on Gamification Talk Radio, Joshua and I explored how to take advantage of video games in the world of learning.

Saturday, August 1, 2015

David Mullich - Gamification and Learning... A Game Designer's POV

My guest is David Mullich, a video game producer and designer, and our topic is – Gamification and Learning

Today David and I will explore gamification from the perspective of an experienced video game designer who uses gamification in the classroom to teach game design to students.
  1. How traditional video game designers view gamification
  2. How to use gamification in the classroom setting
  3. How to teach gamification to others
This is a perspective we’ve not yet explored on Gamification Talk Radio, so let’s play…




About David Mullich is a video game producer and designer who has worked at Activision, Disney, 3DO and the Spin Master toy company. He is now is a freelance game consultant as well as Course Director for Game Production at The Los Angeles Film School and co-creator of the Boy Scouts Game Design Merit Badge.  As both an advocate and teacher of gamification, David is consistently rated as a top gamification guru on Leaderboarded. You can connect with David at http://www.electricsheep.biz, davidmullich.wordpress.com, and on Twitter @David_Mullich.

About Your Host:  A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com.

Sunday, July 26, 2015

Thiagi - Games and Gamification Part 2

Should games be fun or should they be serious?
Should games be cooperative or should they be competitive?

Part 2 of the Sententia interview with Dr. Thiagi - We begin with a review of the 4 C's of Games and how they can be applied in gamification design strategy, explore the importance of storylines and narratives for comprehension and retention, and conclude with FUN!!



About Thiagi:  Dr. Sivasailam (Thiagi) Thiagarajan was born in Chennai, India and has lived most of his life in Bloomington, Indiana. An expert in the area of game design, Thiagi has designed more than 400 training games and simulation and has written 40 books on the subject. He has conducted workshops on interactive training in 25 different countries around the world. Connect with Thiage - www.thiagi.com, @thiagi

About Your Host: A gamification speaker and designer, Monica Cornetti is rated as a Top 4 Gamification Guru in the world by UK-based Leaderboarded. Monica’s niche is gamification techniques that can be used within the corporate talent development environment. Connect with Monica @monicacornetti. www.monicacornetti.com and www.sententiagames.com