Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Saturday, January 23, 2016

Alice Keeler - Gamification of the Classroom


Alice is a passionate educator who believes that professional development is not always formally delivered. She is a technology missionary, on a quest to inspire and help teachers to try something new. More than simply sharing ideas… Alice works with teachers to make vision reality.

On this episode of Gamification Talk Radio, Alice and Monica discuss how to apply gaming principals to education to increase motivation and to meet each kid where they are; to help each kid achieve their maximum potential.

Sunday, November 29, 2015

An Introduction to Gamification Design - Part 1



Gamification is motivational design… the use of game elements and game mechanics in a non-game context in order to engage users and solve problems.

In Corporate Learning and Talent Development, gamification works by making learning more engaging and by encouraging desired behaviors. Gamification takes advantage of our predisposition to join in games and game-like activities. When designed properly, this powerful strategy can encourage users to participate in desired behaviors in connection with your organizations business and learning objectives. 
Many organizations are looking to expand their understanding of gamification as an overall improvement to the structure and quality of their employee engagement and talent management programs.

Saturday, November 28, 2015

Corporate Training is Broken


Let’s face it … getting people actively involved and interested in training isn’t easy!

The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn … BUT … they don’t want to sit through another boring SME lecture.

As the struggle for talent intensifies, organizations face a continual challenge to build and grow their leadership capacity. The pace of progress is faster than ever before and workers must learn all the time to remain productive and relevant. Organizations that fail to learn will die.

It’s not that training departments have missed the mark; it’s that the world around them has changed. Learning is shifting from top-down to bottom-up and to a great degree … sideways.

Keep in mind that unless your organization's collective, intuitive expertise is transferred by collaborative means:

Gamification World Congress - Gurus Panel Part 2


This episode of Gamification Talk Radio is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
 
The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.

The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself.

If you missed Part 1 of the Gamification Guru Panel Disscussion, you can catch it HERE.

ln Part 2 our topics include:
  • Cheating - is it cheating or creative thinking and innovation?
  • Gamification in education - what is the proper place for gamification in education and what tools should be used?
  • Gamification as an industry title - is there a better name that describes accurately what it is that we are working (playing) to achieve. 


Links to panel participants websites:
About Your Host: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com
www.monicacornetti.com


A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.  

Sunday, November 22, 2015

Gamification World Congress - Gurus Panel Part 1

Reflections from Gamification World Conference 2015

This episode of is brought to you from the fourth annual Gamification World Congress held in Barcelona (Spain) on the 11th of November this year (2015).
 
The panel discussion was led by my colleague Jan Bidner and the panel includes An Coppens Chief Gamechanger at Gamification Nation, Peyman Vahedi, principal of a secondary Upper school in Kramfors, and myself about our impressions from the conference.

The Gamification World Congress had a number of practical workshops led by globally renowned experts where attendees could learn about and implement the latest methodologies and tools to find game-based solutions for the business world.

Sunday, October 18, 2015

An Coppens - Using Gamification to Create Immersive Learning Communities

Learning communities—when done well—create a collaborative environment where learners thrive, contributors do their best work, and learning is fostered that can be applied to tackle complex real-world issues.

In this episode of Gamification Talk Radio, my guest, Gamification Guru An Coppens, and I delve into how to create a Gamified Learning Community and that advances these types of immersive experiences.

With an extensive background in eLearning, An has earned a reputation for bringing solid gamification strategy and fun to create more enriching learning experiences.

Learn how to stretch your thinking about the value of adding a Learning Community into your organization’s talent development plan.



 
About An Coppens:  An Coppens is the Chief Game Changer at Gamification Nation Ltd, where the vision is to make business and learning more fun and engaging. She is an award winning business coach, learning & development professional, author and speaker. An offers gamification design services and online learning programs designed to encourage winning behaviors and improve business results in sales, recruitment, learning and productivity. Connect with An at:  www.gamificationnation.com

About your host:  A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the world by UK-based Leaderboarded. She hosts a weekly Gamification Talk Radio program, as well as author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification techniques that can be used within the corporate talent development environment. Connect with Monica Twitter @monicacornetti. Website: www.monicacornetti.com

Don’t miss the 4th edition of Gamification World Congress:10-13 November 2015
Barcelona, Spain
For more info: 
https://gamification.world/congress
 


Monday, October 12, 2015

Gamification Design and Strategic Thinking


You may hear lots of people talking about gamification, but seldom do you see anyone peeling away the layers to demonstrate how to think strategically in gamification design to achieve your business objective(s).

One of the areas that we consistently see a lack of strategic thinking in gamification design is in the planning phase. Most people just dive into a design of points, badges, and leaderboards, without thinking through their ‘plan of attack’ or why they are implementing a gamification strategy.

In great gamification strategy design, strategic thinking is focused on the overarching business objectives, not just a tactical step-by-step function.
Strategic gamification design is always monitoring the situation and adjusting in real-time to stay on track.
Recently Sententia had the opportunity to design a gamification strategy for Mafikeng University in Mafikeng, RSA. In this video, you'll see our Chief Strategy Officer, Darryn van den Berg giving a brief overview of Day 1 activities -- defining process flow, required player behaviors, and feedback loops. From there we went on to build the player journeys.




So what is thinking strategically in gamification design?
  1. Start by asking why you’re being asked to do what you’re doing and identifying the broader business objective.
  2. Design your core process, define necessary player behaviors, and map your player journey(s).
  3. Determine how to monitor progress against the broader business objective so you get early data on what’s going well and where you need to adjust.
For more information on Sententia and Gamification Design please contact us at guru@sententiagames.com

About the Author: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com www.monicacornetti.com

A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.