Imagine that you’re asked to create a training program/job aid to
address quality control issues within your organization. You could start with
flow charts, statistics, and time studies… OR you can create a Quest. Now every
problem becomes a challenge to overcome, a mystery to be solved. The focus is
on the goal and if the team works together and makes the necessary sacrifices –
everyone will be able to achieve that goal.
PLEASE JOIN THE CONVERSATION AT https://www.sententiagamification.com/blog - A collection of writings and musings from the Sententia Gamification Team, a global collective of gamification professionals. We are the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals that can be recognized by HRCI, SHRM, and ATD for recertification credits.
Showing posts with label narrative. Show all posts
Showing posts with label narrative. Show all posts
Tuesday, March 22, 2016
Wednesday, December 30, 2015
The Use of Narrative in Gamification Design
Good games are framed around a compelling story. What do you remember from a training or workshop experience that you have participated in? Facts, figures, and statistics? Not likely. It’s the stories.
We learn best from the analogies and remember the stories. The Game the System™ model of Gamification allows you to design your training around a story.
And the good news is that you don’t have to start with a blank page to create your storyline.
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