How will you use gamification in your employee engagement and talent development programs in 2017?
PLEASE JOIN THE CONVERSATION AT https://www.sententiagamification.com/blog - A collection of writings and musings from the Sententia Gamification Team, a global collective of gamification professionals. We are the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals that can be recognized by HRCI, SHRM, and ATD for recertification credits.
Showing posts with label help desk. Show all posts
Showing posts with label help desk. Show all posts
Thursday, January 12, 2017
Gamification Design for Training and Talent Development
How will you use gamification in your employee engagement and talent development programs in 2017?
Saturday, November 26, 2016
5 Things You Should Know About Gamification
As a business owner, leader, manager, HR or talent development professional, you can learn how to create fun and rewarding gamified experiences to achieve the business objectives that are crucial for the success and profitability of your organization. But you’ll have to begin with a willingness to think differently.
Here are 5 things to consider in gamification design.
Saturday, June 18, 2016
The Gamification of Learning Part 1: Objectives and Players
Using the metaphor of a World Explorer, Monica takes you
inside her hands-on, gamified playshop to explore the beauty, awe, marvels, and
dangers of the seven levels of successful gamification. You'll learn how
to plan for your journey and pack wisely to make every item count.
This week to get started we explore two of the seven continents
on our journey, and begin with business objectives and who is playing our game
(our learners).
Tuesday, June 14, 2016
Gamification Design: We All Play Games
The reality is… you enjoy playing games. We’ve been playing games since the days of cavemen, and it is your nature to compare yourself to see how you measure up to others.
Games drive emotions, build loyalty, and create character.
What if you could take game mechanics like competition, collaboration, and chance -- and apply them to your organization to teach, persuade, and motivate people?
Is it possible to make dull training; or difficult, tedious, or challenging tasks just a little more fun?
The answer is YES!
Forward thinking organizations understand the power of Gamification to increase engagement, and are quickly learning how to leverage its power.
Gamification does NOT equal technology or playing video games. It is an important and powerful strategy for influencing and motivating people. Simply defined, Gamification uses game mechanics and rewards for non-game applications in order to solve a wide range of business problems.
An excerpt from an Introduction to Gamification class with facilitator Monica Cornetti, Sententia Founder and CEO.
Here are three factors to consider as YOU explore how Gamification can help you and your organization.
- Clearly Identify the Business Objectives – Instead of asking, “How can we leverage Gamification in our organization?” begin with clearly defined business objectives and an analysis of the suitability of Gamification to achieve those business objectives.
- Think of the Audience as Players not Puppets – Slapping some meaningless points, badges, and leaderboards into your event or marketing strategy does not mean that you’ll be able to get people to do what they’ve been unwilling to do before. Engage the target audience with meaningful incentives.
- Design for Player-Centricity –The sweet spot for Gamification is where the business objectives and player objectives overlap. Gamified applications must be designed to motivate players to achieve their goals.
Making business processes compelling by making them fun. It's about the most fascinating and coolest thing that I can think of.
More Gamification Articles:
For information on earning a Gamification Certification for Learning, Talent Management and Organizational Development Professionals visit www.SententiaGames.com
About the Author: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com
www.monicacornetti.com
A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.
Friday, April 22, 2016
HDI2016 Session 303_Monica Cornetti - Gamification Breakout - End of the World as We Know It from
It’s the End of the
World as We Know It –
5 Proven Ways to Create Change with Gamification
5 Proven Ways to Create Change with Gamification
Whether we like it or not, life is like a
game with rules, challenges, and scores – so let’s take the advantage and make
it FUN! Gamification captures measurement, behavior analysis, and engagement in
ways that can provide a real-time understanding of performance, generate needed
change, and enable organizations to meet their objectives.
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