I met Philipp at the Gamification World Congress in Barcelona recently and saw his presentation on the topic.
In this episode of Gamification Talk Radio we discussed: The Hackathon "Gamification for Social Good" in Ethiopia - Building a gamified App in 4 days
The direction of our show is a little different than usual because today we’re going to explore and hear first-hand how to organize and carry out a Hackathon.
- What is a Hackathon?
- An overview about how to manage the process - how was it structured?
- How do you choose the right participants?
- How do you keep the participants motivated?
- Did you use Gamification in the Hackathon?
- How can you manage to push some results in just 4 days?
- What is the task of the Teamkeeper or Facilitator?
- What are the benefits for the participants?
- How can Gamification help to solve real-world-problems?
About Philipp Busch: Philipp Busch works for GIZ since October 2014 and is part of the team Digital Learning and Virtual Collaboration. He is responsible for Gamification and Digital Motivation. He obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Masters’ degree in Information Systems and Business Administration. At the moment, he is working on his doctoral thesis about Gamification in Development Cooperation. Connect with Philipp: @philipp_busch (Twitter); www.giz.de
About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com