Saturday, January 9, 2016

Karl Kapp - The Research Behind Games, Gamification and Immersive Learning Techniques

Games, gamification and game-based learning have entered into the vocabulary of trainers, eLearning developers and instructional designers around the globe in the past few years.
But, while the use of games for learning seems like a good match… there are a lot of questions that arise, such as - How should games be integrated into the curriculum? Can attitudes and behaviors change from playing a game? What elements of games can learning designers borrow from game designers?

The answer to these questions can be found in the research on game-based learning.

In this episode of Gamification Talk Radio, Karl and I discuss:
  • How to apply game-based strategies to the presentation of learning content
  • Three principles for adding gamification and game-ideas to learning curriculums
  • Attributes of games that improve learning recall and application
  • How gamification impacts learning design and development

About our Guest: Karl Kapp, Ed.D., is a researcher, analyst, speaker, professor and designer of instructional games and gamification. He is a full-professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches subjects related to games, gamification and learning technologies. Karl is the Director of Bloomsburg’s Institute for Interactive Technologies which works with organizations to create interactive instruction including games and simulations. Karl has authored or co-authored six books including The Gamification of Learning and Instruction and its accompanying how-to-book The Gamification of Learning and Instruction Fieldbook. Connect with Karl: and on Twitter @kkapp

About Your Host:  A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered the best in gamification design for corporate learning. Connect with Monica on Twitter @monicacornetti, Web: and, Email:  

1 comment:

  1. Brilliant conversation.

    His take on leaderboards as an automatic goal-setting mechanic is on-target. It is line of sight for desired values and aids in alignment to those values.

    The lecture format prevalent in education is also a form of control and power. Trainers and Managers are not conditioned to share either of those after struggling to earn them. SAPS is a double-edged sword. Particularly with the fixed mindsets identified by Carol Dweck.