Wednesday, December 27, 2017

NEW Sententia Gamification Digital Badges

What is a Digital Badge?
The new Sententia Gamification Badges are digital credentials that represent your skills and achievements as a gamification strategy designer, earned by you through a specific portfolio of evidence for each level of certification. The learning ecosystem behind these badges make them powerful and connected credentials.
As a badge issuer, Sententia Gamification has worked closely with recognized HR and Learning and Development Associations to identify credentials which demonstrate a mastery of skills and achievements. These credentials are of particular value to the HR, L&D, and Adult Education professions because it is important for these professionals to continually update their competencies and knowledge.

Wednesday, December 20, 2017

3 Fundamental Questions that Earn L&D Professionals a Seat at the Table

Image created by Javi_indy -

It’s probably no surprise to you, but investing in employees pays off.

Research shows the more a company invests toward developing employees, the higher its stock value goes the following year (Bassi). Learning opportunities result in higher levels of employee promotion, retention, satisfaction, skills and knowledge, and this translates to better organizational performance.

Yet how often as a learning professional, are you excluded from a seat at the table with senior leaders to identify, beyond smiley sheets, ROI or ROE that are linked to the organization’s key strategic and business objectives?

Thursday, October 12, 2017

The Hungrier Games: How Gamification Builds Drive and Determination in Employees

A Guest Blog by Taylor Burke*

Employee engagement is dismally low. Just 33 percent of U.S. employees report being engaged at work, and that number hasn’t changed much since Gallup began measuring for it in 2000.

Unrest of that level can only lead to one thing — revolt. And that’s exactly what’s occurring. More than a third of people now work for themselves and that number is expected to near 50 percent by 2020. Seventy-six percent of workers are actively looking for or open to new jobs.  

Business leaders, looking to place blame somewhere other than on themselves, might argue that low engagement equals low motivation — an entitled up-and-coming, addicted-to-smartphones, everyone-gets-a-trophy millennial generation. But they’d be wrong.

Tuesday, August 1, 2017

The Science of FUN for L&D

by Jonathan Peters, PhD - Chief Motivation Officer, Sententia Gamification

I overhead this question during the July 4th holiday, and I've been thinking about it, “Why do we, as adults, still take a break from learning in the summer?”

That thought germinated as I read the book Homo Ludens: A Study of the Play-Element in Culture by Johan Huizinga. (I don’t recommend the book; it’s old, not written in English, and very academic.) 

Monday, July 10, 2017

Seven Ways to Add Stories to Your eLearning Courses

We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool in a manner that truly impacts their audience.

So what does it actually take to create a story that is not only engaging but also a highly effective training tool?

Monday, June 19, 2017

Summertime Memories to Make You Smile

Let’s go back for a moment… What are your favorite memories of summer from when you were a kid that make you smile? What were you doing? Who were you with?

Monday, April 24, 2017

Eight Reasons Why You Should Earn a Gamification Certification

Why earn a Gamification Certificate?

Is there value in earning a Gamification Certificate? Is it worth the effort? We’ve asked some CEOs, L&D, and HR professionals to share their impressions of the value of a gamification certificate. Maybe what they had to say will give you the answers you need.