Friday, September 25, 2015

Gamification 101 - Slideshare Presentation


Gamification is at the beginning of what will likely become an incredibly successful industry. Organizations will seek designers to help them explore the potential of gaming technology and ideas that produce behavioral and attitudinal change in human resources, talent development, instructional design, and even employee engagement.

Humans like to play, and when there is play involved, we become clever and skillful learners. Add the word “challenge” to any activity, and watch people become intrigued.


As you define the mission, create an epic adventure, add a variety of scenarios for discovery and learning, build a game layer, and tie it all together with aesthetics and design – you’ll get first-hand experience of how gamification design is used to create change within organizations.

You’ll be 100% engaged as you experience gamification for talent development. It’s like getting a gold star for a good job… only better.






More Gamification Presentations on Slideshare.

For ideas on the power of gamification and the use of games in learning, get started with a Sententia Level 1 Gamification Certification - enrolling now for online certification.

About the Author:  Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com
www.monicacornetti.com

A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.

Thursday, September 24, 2015

Gamification Increasingly in Demand in Talent Development Careers


Have you done a recent quick job search on any job site for trainers, instructional designers, eLearning developers? The career prospects are limitless and the rewards are high. 
Gamification is on the list of preferred, if not REQUIRED, skill sets.
Is now the time to earn your Sententia Gamification Certification for Talent Development Professionals?

This Level 1 Certification Program will enable you to understand the current best practices in gamification in the field of Talent Development and use those best practices to enhance your career.

Self-paced online course:  Self-paced, move through the course to match your  schedule. Gain the camaraderie of interacting with the Sententia Team and other Gamification Gurus.

Unlike every other online course where you're on your own -- this is different! The Sententia Gamification Certification includes one-on-one collaboration and consultation with the top gamification gurus in the world! They'll interact, answer your questions, and coach you every step of the way.

This is the ONLY Gamification Certification for Human Resource and Talent Development professionals that is recognized and approved by HRCI, SHRM, and ATD for recertification credits.

There are no pre-requisites for this course. However, to get the most benefit from the program you should be working or plan to work in the field of HR, Learning and Performance, Talent Development or Talent Management.

The Level 1 Gamification Certification is designed to give you the following benefits:
  • A clear understanding of what gamification can achieve
  • A practical method for approaching gamification work in your organization
  • Learn how to adapt a gamification strategy for your programs
  • Learn various proven methods for measuring and demonstrating the success of your gamification efforts
  • A Certified Gamification Professional credential serves as a visible acknowledgement of your demonstrated mastery of core gamification principles
The Sententia accreditation process assures that students and craft professionals receive quality training based on uniform standards and criteria. This process fosters international unity among the gamification industry while providing a defined aptitude path with industry-recognized credentials.

Learn more about your LIVE and Online Gamification Certification options here:  Sententia Level 1 Gamification Certification.

John Chen - Conference Gamification – Meetings Meets Games!

Have you ever been tasked to plan a corporate or association meeting – and you struggled with how to get engagement from your attendees at meetings?

Are you tired of the same old thing and wondering how to get a younger audience interested – to attract and retain millennials and gamer profiles to your event?

John is pulling back the curtain to share with us his 17 years of corporate team building and his past 4 years of Conference Gamification experiences – so you’ll be ready to dive in to using gamification to improve networking, education and engagement for conferences from 200 to over 3,000!



EXPERIENCE JOHN AND MONICA AT THE NASAGA2015 CONFERENCE - GAMIFICATION BUZZ. More Info Here: NASAGA 2015 Conference  

About John Chen:  The CEO of Geoteaming, John is a Digital Team Building Expert. The Wiley author of 50 Digital Team Building Games, John has completed over 1,110 team building events with over 100,000 clients, and has earned the Puget Sound Business Journal’s Top 40 Entrepreneur under the Age of 40 Award, the Better Business Bureau’s Innovative Practices Award, Meeting Professionals International’s Supplier of the Year and Training Magazine’s Top Young Trainer. Connect with John (@bigkid) www.geoteaming.com NASAGA - www.nasaga.org

About Your Host:  A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com

Wednesday, September 16, 2015

Press Release: Monica Cornetti is Once Again Ranked as the #1 Gamification Guru


Monica Cornetti the Founder and CEO of Sententia, a global consortium of gamification gurus, is ranked this month as the #1 gamification guru in the world by UK-based Leaderboarded.
AUSTIN, Texas - Sept. 15, 2015 - PRLog -- Leaderboarded’s Gamification Gurus Power 100 ranks players according to their digital impact around the topic of gamification each month. The objective of the leaderboard is to promote greater discussion of gamification by highlighting those with greatest impact on the subject.

Cornetti explained, “Fundamentally, gamification is a technique to influence and engage people to solve problems, perform certain actions, and hopefully have a little more fun while on their way to achieving workplace objectives.”

Gamification of real-world activities represents a powerful technique which can drive motivation in individuals, differentiate an organization from other similar organizations, and help generate loyalty to the organization, its products, or its message.

This isn’t the first time Cornetti has been ranked as the #1 Gamification Guru in the world. Each month UK-based Leaderboarded produces a list of the Top 100 Gamification Gurus in the world using an algorithm that calculates Klout scores, website Alexa rank, and other factors to find the most credible voices in gamification.

When asked about the importance of the ranking as #1 Cornetti replied, “At Sententia, we take the idea of gamification very seriously. Gamification is a complex process that involves multiple stages. It is necessary to understand the objectives of the organization, evaluate challenges in achieving the objectives, and to be familiar with the motivations of employees to reach the objectives.”

She continued, “We publish daily blogs, a weekly gamification talk radio program, a GamificationScope periscope network, free videos, online courses… you name it! As we continue to evangelize the Talent Development field about the power of gamification, many organizations are realizing that by adopting playful, motivational design into their training programs, they are offering employees a much more engaging learning experience. And our case studies show that Gamification is effective for instructor-led, online training, or eLearning programs.”

Cornetti smiled and added, “I've said it before and I’ll say it again… making business processes compelling by making them fun is about the most fascinating and coolest thing I can think of!”

Sententia is a global consortium of gamification professionals. As a consortium, the Sententia members have a 5-prong approach to meet the business and performance objectives of its clients that includes: Gamification Design Strategy, Process Audits, Education and Certifications, Speakers Bureau, and Off-the-Shelf Training Programs. Sententia is the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals that is recognized and approved by HRCI, SHRM, and ATD for recertification credits.

For more ideas on leveraging the power of gamification in your organization check out the list of online and LIVE regional gamification workshops and certifications at
www.sententiagames.com.


About Sententia
Sententia is a global consortium of gamification professionals. As a consortium, the Sententia members have a 5-prong approach to meet the business and performance objectives of its clients that includes: Gamification Design Strategy, Process Audits, Education and Certifications, Speakers Bureau, and Off-the-Shelf Training Programs. We are the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals that is recognized and approved by HRCI, SHRM, and ATD for recertification credits. Visit www.sententiagames.com for more information.

About Monica Cornetti
Monica Cornetti is a former Corporate Executive and an influential speaker, writer, and gamification expert in the Talent Development industry. She is also a consultant and has been featured on the cover of Bloomberg's BusinessWeek. Monica blogs at The Gamification Report and you can find her on twitter at @monicacornetti. She wants you and your team to have everything in the world to smile about - unabashed, confident, and tenacious. Spend just a few minutes with Monica, and see that she has the passion, dedication, commitment and knowledge to make that happen.

Media Contact:
Monica Cornetti, guru@sententiagames.com or 972-951-3314

###

 

Sunday, September 13, 2015

It's The End of the World as We Know It!

Whether we like it or not, life is like a game with rules, challenges, and scores – so let’s take the advantage and make it FUN!

If you’re like most people the term gamification is new, but gamification is simply about taking the psychology and motivation of games – fun, challenge, achievement – and applying it to real-world, non-game situations. 

Gamification captures measurement, behavior analysis, and engagement in ways that can provide a real-time understanding of performance, generate needed change, and enable organizations to meet their objectives.

New examples emerge daily of gamification innovation used to tackle challenging problems ranging from brand loyalty to employee engagement to solid solutions in the search for skilled talent.
In fact, gamification may prove to be one of the most effective means for educating and creating real change in a broad area of applications.
Gamification is at the beginning of what will likely become an incredibly successful industry. Organizations will seek talented professionals to help them explore the potential of gaming technology and ideas that produce behavioral and attitudinal change in education, scaling of services, decreasing costs, and showing value to their business or organization.

The ONLY SHRM, HRCI, ATD approved Gamification Certification started online this week! But it’s not too late to join us. Registration is open through September 30th.

Whether you are a new or seasoned learning professional, this certification will help you to quickly and easily learn how to adapt a gamification strategy for your programs.

Register for your Sententia Level 1 Gamification Certification and improve your confidence, make more convincing pitches to the C-team, and lead your colleagues and co-workers with an articulate vision.

Simply follow this link today to get started: http://bit.ly/SEN_L1CERT 

It’s like getting a gold star for a good job… only better!

See you online!!

About the Author: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com www.monicacornetti.com

A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.

Saturday, September 12, 2015

Gamification... It's More Than Fun and Games!


Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty, solve problems, change behaviors, and achieve business objectives.

Gamification is an important and powerful strategy for influencing and motivating people.

The good news is that Gamification...
  • does NOT mean making a computer or a video game, and expecting it to motivate people
  • does NOT mean employees will be playing games instead of working
  • does NOT mean inserting a 'jeopardy' type game into your training program
  • does NOT require coding skills for designing a gamification strategy
It means using powerful, motivational design using it in an authentic way to drive the behavior you want to get.

This week let's go back to the basics and learn why Gamification works, in what context it is most effective, and what the limits are to this approach of employee and customer engagement.

Gamification... it's more than fun and games!!



About Your Host:  A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, and writes The Gamification Report blog. Monica’s niche is gamification used in the corporate environment for engaging and motivating your workforce.

Connect with Monica (@monicacornetti) www.monicacornetti.com

Friday, September 11, 2015

Can You Beat Procrastination by Making it a Game?



How do you make yourself do the things you don’t want to do?

Can you imagine how much less guilt, stress, and frustration you would feel if you could somehow make yourself do the things you don’t want to do when you’re supposed to do them? 

I feel your pain. Often, when I am on a speaking tour or designing curriculum, it is easy for me to get so focused on that project, instead of doing other important tasks that will help me grow my business. I put the long-term activity on the back burner. 

The result? Empty calendar dates, a website that hasn’t been updated in months, unwritten blog articles, and a net zero new connections made.

That’s why I turned procrastination into a game – and it actually becomes not only challenging, but FUN to accomplish those things that would otherwise be put off. Now I look forward to focusing on and growing my business every day of the week. It's a simple form of gamification and goes like this…

The Weekly Alliteration Game:

You can’t do everything – so what can you do? The rules are easy. For each day of the week create an alliteration for an activity that relates to a major area of your business or career. Spend at least one hour in that area just for that day.

Anyone can do one hour… right?!

To help you get started, here are mine with a brief descriptor of what I could accomplish each day. Remember, I don’t have to do all of them, I just have to do some of them to equal at least one hour of activity for that day.

Marketing Monday:  Includes outreach such as writing and publishing a newsletter or blog article, social media connections, emails to participants who have connected with me via a speaking event, or complete a Speaker RFP for an upcoming event.

Technology Tuesday:  May include website updates, video editing and publishing, updates on “pay to list” sites that I use to promote my speaking, social media profile updates, verifying congruency in my brand across the Web.

Who do you Know Wednesday?:  Who do I need to meet that can either book me or connect me with a potential booking, such as a potential client, speakers bureau, local clubs and associations who book speakers, gamification platforms and gurus, or potential sponsors.

Thirsty Thursday: This is “close the deal” sales day. Thursday is all about direct contact with current prospects to get the deal closed. Remember the line from Glengarry Glen Ross, “Coffee is for closers.” Same idea here – only I reward myself with a Margarita when I close a deal on Thursday.

Follow-up Friday:  Time to tie up any loose ends. Emails hanging out there in your inbox waiting for my reply, promised proposals sent to potential clients, speaker agreements completed, radio program edited and ready to go for Saturday, and finalizing next week’s schedule.

Social Saturday:  Any work done on Saturday is wrapped around social encounters such as taking the computer to a great brunch spot downtown, networking with colleagues in a social setting, or strategy sessions while shopping the farmers market or hiking at Barton Creek Preserve.

Sunday Funday:  This is my day to relax, escape into a Netflix binge,  enjoy a 3-Bloody Mary brunch… whatever! Depending on the weather, time of year, where I may be in the world… I rejuvenate and get ready to start the week all over again.

Super simple and enormously effective! And the best thing is… no more dread and guilt. As long as I do a little bit each day, my business continues to move forward. Plus, that familiar, overwhelming feeling that “there is so much to do and so little time” is essentially eliminated.

So, how can you apply this? What alliteration activities can you create each day to help you complete your dull, dreary tasks, or to move your career forward?

Not to mention how much happier and more effective you will be! I would love to hear your ideas.

At its core, Gamification is about finding the fun in the things that we have to do. Making business processes compelling by making them fun is about the most fascinating and coolest thing that I can think of!

For more ideas on Gamification: 
To Earn Your Level 1 Gamification Certification for Talent Development Professionals follow this link: http://bit.ly/SEN_L1CERT

About the Author: Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com www.monicacornetti.com

A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.

Monday, September 7, 2015

Thinking Differently is Easier Said than Done



How often do you think differently?

Thinking differently means approaching your daily challenges and habits in new, innovative ways. One of the best ways to think differently is to challenge assumptions.

Every time you approach a problem, the natural thing to do is the thing you've always done.

You approach the situation by bringing your accumulated knowledge and experience. The more experienced and skilled you are, the more likely you are to assume certain outcomes.
One of the most powerful ways to generate new ideas is to challenge assumptions.

Sunday, September 6, 2015

Player and User Types for Gamification Design



In this episode of Gamification Talk Radio Andrzej and Monica explore the use of player and user types in gamification. The history of their use in gamification, the short comings of traditional types, and how to make use of the Gamification User Types Hexad - a user type classification model that Andrzej created
  • What user types / player types are - a brief history
  • Why they are important to gamification
  • How to make use of them for your gamification strategy and application



About Andrzej Marczewski: A Gamification expert at Capgemini UK, keynote speaker and author of Gamification: A Simple Introduction. He has spent 14 years as developer and a lifetime as a gamer.  Andrzej is also the creator of the Gamification User Types Hexad, the first taxonomy and framework specifically designed to help gamifiers create solutions that put the user at the center of the experience. Connect with Andrzej at http://gamified.co.uk and on Twitter @daverage.

About Your Host:  A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com

Saturday, September 5, 2015

Creating a Culture of Innovation



Does your organization have a culture that encourages innovation or is your suggestion box covered in dust?

One of my all time favorite quotes comes from Sam Walton who said,
"The key to success is to get out into the store and listen to what the associates have to say. It’s terribly important for everyone to get involved. Our best ideas come from the clerks and stock boys."
So how do you create a culture where your employees feel encouraged to share new ideas – confident that their ideas will be respected, welcomed, and that they will receive the credit for them?
  1. Teach innovation - Host a better-faster-cheaper contest. Ask for ideas on how to speed up processes and save money, while maintaining quality. Offer prizes for those with the best solutions.
  2. Conquer complacency – An, “If it ain’t broke, don’t fix it” mentality can kill your organization. Don’t be left behind your competition by getting stuck in the rut of complacent thinking and status quo. Ask for input on where you are stuck in a rut, and offer prizes for the best solutions.
  3. Think big picture – Help your team to think big picture. Incorporate fun learning activities that encourage big picture thinking into your weekly schedules.
Here’s an impromptu one that will encourage your team to picture the future.

Austin Cycles

Purpose: To consider what an ideal future would look like for your organization, and to create and articulate a vision of what they can achieve.

Materials: Large sheets of paper and markers for each team.

How to: Divide your team into small groups of no less than 4 and no more than 6. Give each group flip chart paper, and markers.

Read the following lead-in to the group: “Louis Wilson has been the owner of Austin Cycles for 3 years. He’s managed his team, kept costs under control, and put in place plans to reduce turnover and to train new employees. Things are going pretty well.

Although his team is performing, Louis feels that there is a lack of challenge and excitement. Louis believes that Austin Cycles could be the best-known, best-liked motorcycle dealer in Austin.

Your assignment is to help Louis ‘paint a picture’ of his vision for the future. Draw what might be happening in the stores. What would the customers see? What would staff be doing? How would everyone feel? What would the shopping experience be? Work with your team to develop a vision for Louis’ team.”

Debrief Questions:    
  • How did your team decide on the vision and what it would look like?
  • What did it feel like to draw your vision?
  • What does drawing pictures do as compared to just writing the words?
Level Up Tip: Since it is a pictorial representation of a vision for the future, and to make it a little tougher, have them use pictures only. No words.

You can find other big picture thinking activities in my Totally Awesome Training Activity Guide Book: How to Put Gamification to Work for You

Take the first step, to become a qualified gamification designer. Do you realize that among the people reading this article, you may be the one who grabs this opportunity to take the first step? As you start to think about the benefits of learning this new skill, I bet your mind can uncover further benefits in being part of the gamification design community.

About the Author:  Monica Cornetti
Founder and CEO, Sententia
www.SententiaGames.com www.monicacornetti.com

A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.

Thursday, September 3, 2015

Gamification: Badges Revisited

My consulting work within the field of gamification allows me the opportunity to work with fascinating people and forward thinking organizations who are seeking new ways to level up their business or learning outcomes. This week was no different – and our topic for review was all about badges.

If you’ve read any of my previous articles you’ll find that I repeatedly remind us that gamification is much more than points, badges, and leaderboards – yet I don’t want us to forget that each of those game elements can have significant value in our gamification design.

Creative game thinking and game design has the potential to tap into the full range of human emotions and motivate a wide range of behaviors that will help you to achieve your business and/or learning objectives. That’s the beauty and value proposition of gamification. If you take the specific behaviors you’ve defined, you can then design your gamification strategy to create an experience that will cause people to do what you want or need them to do.