If you’re like most people the term gamification is new, but gamification is simply about taking the psychology and motivation of games – fun, challenge, achievement – and applying it to real-world, non-game situations.
Gamification captures measurement, behavior analysis, and engagement in ways that can provide a real-time understanding of performance, generate needed change, and enable organizations to meet their objectives.
New examples emerge daily of gamification innovation used to tackle challenging problems ranging from brand loyalty to employee engagement to solid solutions in the search for skilled talent.
Gamification is at the beginning of what will likely become an incredibly successful industry. Organizations will seek talented professionals to help them explore the potential of gaming technology and ideas that produce behavioral and attitudinal change in education, scaling of services, decreasing costs, and showing value to their business or organization.In fact, gamification may prove to be one of the most effective means for educating and creating real change in a broad area of applications.
The ONLY SHRM, HRCI, ATD approved Gamification Certification started online this week! But it’s not too late to join us. Registration is open through September 30th.
Whether you are a new or seasoned learning professional, this certification will help you to quickly and easily learn how to adapt a gamification strategy for your programs.
Register for your Sententia Level 1 Gamification Certification and improve your confidence, make more convincing pitches to the C-team, and lead your colleagues and co-workers with an articulate vision.
Simply follow this link today to get started: http://bit.ly/SEN_L1CERT
It’s like getting a gold star for a good job… only better!
See you online!!
About the Author: Monica Cornetti
Founder and CEO, Sententia www.SententiaGames.com www.monicacornetti.com
A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.