PLEASE JOIN THE CONVERSATION AT https://www.sententiagamification.com/blog - A collection of writings and musings from the Sententia Gamification Team, a global collective of gamification professionals. We are the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals that can be recognized by HRCI, SHRM, and ATD for recertification credits.
Sunday, February 28, 2016
Saturday, February 27, 2016
Open Mic Part 2 - Motivation, Mastery, and Manipulation
Monica Cornetti and Dutch Driver
Part 2 of a
casual open mic session where Dutch turns the tables on Monica and interviews
her about gamification. In this session we discuss:
- The value of Gamification Hub – an online community of international gamification enthusiasts
- Progress as a part of Mastery
- SAPS – Status, Access, Power, Stuff
- Extrinsic vs. Intrinsic Motivation
- Creating habits vs. manipulation
It’s casual, it’s unedited, it’s FUN!
Wednesday, February 24, 2016
The 4 Mistakes Every First-Timer Makes with Gamification Design
As a gamification strategist and designer, I am excited that there is a lot of buzz around gamification in corporate learning and talent management. And at the same time I see a lot of confusion about what it really means to gamify a learning program. One thing I try to make clear is that gamification is NOT about designing a game, nor is it simply adding a way to earn points or handing out badges to your learners. It’s about finding the right motivators for your audience that promote the desired actions to achieve the desired outcomes.
So as you start your gamification strategy design, be sure to conduct a self-audit of the four common mistakes listed below – rather than just jumping in to a solution that may not be appropriate for you.
Tuesday, February 23, 2016
The Gamification Quest: A 7-Minute Design Challenge
This challenge was created for participants at the Training 2016 Conference and Expo sponsored by Training Magazine. It is designed to give a quick overview of the gamification strategy design process for Talent Development Programs.
Are you up to the challenge?
The Gamification Quest: A 7- Minute Design Challenge from Monica Cornetti (LION)
About the Author: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of theSententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
Are you up to the challenge?
About the Author: A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of theSententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.
Connect with Monica on Twitter @monicacornetti or the company websitewww.monicacornetti.com or www.SententiaGames.com
Saturday, February 20, 2016
Dutch Driver - Open Mic - Gamification and the 2020 Workforce
Part 1 of a casual open mic session where Dutch turns the tables on Monica and interviews her about gamification.
This week my guest is Dutch Driver – like most of my gamification colleagues – we met through social media – and then had an opportunity to meet live and in person when I was in Alabama speaking a few years back. Dutch is one of those creative, research type people that I find fascinating…
In this episode we discuss:
Saturday, February 13, 2016
An Coppens - Gamification and Gender Differences... The Feminine Viewpoint
In this episode of Gamification Talk Radio, An and Monica discuss the gamification industry, which like most technology fields, has been male dominated and often not very lady friendly. With Gamification in enterprise and learning however, we need to appeal to both genders.
Discussion topics include:
Saturday, February 6, 2016
What You Should Know About Learning in the Mobile Era
With special guest Jordan Fladell, EVP and Co-Founder of mLevel (www.mlevel.com)
In this episode of Gamification Talk Radio, we explore mobile learning. As I’ve worked
on gamification strategies for organizations that plan to use mobile
devices in the delivery of the content – I've learned that mobile learning is
so much more than just reformatting our eLearning on a mobile device.
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