Saturday, May 7, 2016

Columbus or Gilligan?

Judi, a friend of mine, told me about a training program she attended, Fundamentals of Finance and Accounting for Non-Financial Managers. Her goal was to learn to use financial documents to create ratios to guider her business decisions. I know, it was already a boring topic, but the presenter didn’t help things out. He was so ineffective that Judi gave up in frustration. She couldn’t learn from the subject matter expert.

She told me, “Monica, it was like trying to steer a ship without a map, and at this point, I don’t know if I’m Christopher Columbus or Gilligan!”

Judi had the desire to learn about financial statements. She needed the information the expert had to give. And she was motivated. And yet, the presenter could not give her directions she could use. Her three-hour-tour resulted in a shipwreck.

Wednesday, May 4, 2016

Millennials - the Largest Living Generation... Is Your Workplace Ready?

Millennials have surpassed Baby Boomers in the United States as the largest living generation.

According to a recent analysis of U.S. Census data by the Pew Research Centerr, millennials - defined as those ages 18-34 in 2015 - now number 75.4 million, surpassing the 74.9 million Baby Boomers (ages 51-69) for the top spot.  And the ranks of millennials are expected to swell nationally to roughly 81 million by 2036.

What does this mean for you?

Sunday, April 24, 2016

Johnathan Peters - WHY We Play


People don't fit nicely into categories, and we're in the people business. So, what if we looked at things differently? 

Once we know why people do things, we can anticipate what they enjoy doing and what they consider fun. 

Once we know that, we can add game elements that they'll actually enjoy, that will cause them to want to play. 

Friday, April 22, 2016

HDI2016 Session 303_Monica Cornetti - Gamification Breakout - End of the World as We Know It from


It’s the End of the World as We Know It –
5 Proven Ways to Create Change with Gamification
Whether we like it or not, life is like a game with rules, challenges, and scores – so let’s take the advantage and make it FUN! Gamification captures measurement, behavior analysis, and engagement in ways that can provide a real-time understanding of performance, generate needed change, and enable organizations to meet their objectives.

Saturday, April 16, 2016

Find your personal gamification guru




A curated list of games and gamification experts that offer practical tips for your L&D needs.

Introducing new learning methods can involve an overwhelming amount of information. A Google search for gamification in business has more than 1,340,000 results.

Tuesday, March 22, 2016

Should Narrative Be a Part of EVERY Corporate Learning Program?

Imagine that you’re asked to create a training program/job aid to address quality control issues within your organization. You could start with flow charts, statistics, and time studies… OR you can create a Quest. Now every problem becomes a challenge to overcome, a mystery to be solved. The focus is on the goal and if the team works together and makes the necessary sacrifices – everyone will be able to achieve that goal.