We can take the game mechanics that game designers had been using for years to drive behaviors, such as competition, real-time feedback, and goal-setting, and apply them to talent development and talent management. These game mechanics work outside of gaming because they are based on satisfying fundamental human needs and desires.
Gaming has created an entirely different learning style, one that:
- aggressively ignores any hint of formal instruction
- includes lots of learning from peers but virtually none from authority figures
- leans heavily on trial and error (after all, failure doesn’t really cost you anything, you just push “play again”)
- is consumed in very small bits exactly when the learner wants, which is usually just before the skill is needed
By adding game mechanics to training, Gamification not only increases interest, it makes training FUN!
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
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About the Author: Monica Cornetti
Founder and CEO, Sententia
A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.