Monday, August 3, 2015

Action-based Learning... The Art of Design

Research has demonstrated that people learn best when they are actively involved in the learning process. Over the years, action-based learning has been proven to appeal to all types of learners, as it accelerates knowledge and skill acquisition, and ensures long-term retention.

Action-based learning uses experiential and accelerated learning techniques such as immersive simulations, game attributes, and other interactive activities to help learners develop insights and transferable understanding as they internalize new information.

Well-designed games and simulations that focus on strategic business issues are extremely powerful learning tools because they are able to engage and motivate learners well beyond more traditional teaching methods. Gamification adds the mechanics that triggers the actions to fulfill the individual motivations and needs. All of these work together to ensure key learning and business objectives are met.

Sententia’s Leadership Development Program is artfully designed so that learners can easily connect the stories, tasks, and insights they experience during the program with their day-today work lives. This unique, trademarked program engages and involves participants and motivates them to learn..

Is now a good time to schedule a Sententia World Explorer Essential Leadership Skills in a Diverse Workforce™ training program for your leadership and management teams?

For more information on program content and how it works, you can view our Slideshare presentation or Download our Facts Sheet

For more ideas on adding game thinking and gamification to your work and play go to: 

Let’s play!

About the Author:  Monica CornettiFounder and CEO,

A gamification speaker and designer, Monica Cornetti is rated as a Top 4 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.

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