Level 2: Bonjour Mon Cher –Who are your players? and
Level 3: Jungle Standoff – How are you keeping score?
Autonomy—the feeling of control of your own destiny. How can you give your player choices or control within a system that works for you to achieve your business objectives?
- Mastery—building competence and skill. How can you help your players feel smart, capable, or that they are getting better at something?
- Purpose—connecting with something greater than yourself. Can you use a dynamic storyline to give your players the sense that their involvement with your organization, the process, or even the course content is making them better, stronger, or more powerful?
- Beware of Unintended Consequences
- Give your players them as much autonomy as you can making sure not to alienate them with a shallow, manipulative game
- Include extrinsic motivators, but also dig deeper, and tap into their intrinsic motivations to keep them engaged with you
- Remember: Less is More; without a well-designed and interesting experience, mechanics add clutter and confusion
- Develop a list of behaviors to drive and then fail to track and measure
- Gamify a behavior that doesn’t actually provide value to your players
- Make the extrinsic metrics or rewards the main event
- Forget… game mechanics are visible effects —NOT the experience itself