A collection of writings and musings from the Sententia Gamification Team, a global consortium of gamification professionals. We are the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals that is recognized and approved by HRCI, SHRM, and ATD for recertification credits. Learn more at www.SententiaGames.com
Sunday, April 19, 2015
Only Happy People Need Apply
Like it or
not, feelings and emotions play a huge role in every area of our personal and
professional lives. However, many of the people we work with believe there is
no room for emotions in the workplace. They’d be happy to create a sign to post
at the door that states, “Please check your emotions at the door… we’re working
course, they only mean those emotions that are perceived as negative, such as
frustration, anger, shame, fear, or despair. Positive emotions, such as joy,
happiness, gratitude, hope, and optimism, are always welcome. But is it
possible to have the positive without the negative?
read about Robert Biswas-Diener, co-author of the book, The Upside of Your Dark Side in which he offers that our pursuit
of happiness and strong tendency to avoid discomfort of any kind is making us
psychologically weak. And according
to a recent Harris Poll Happiness Index, Americans are less happy now than we
were a few years ago.
Read More in this month's issue of Offbeat Business Show Magazine
(Oh yeah, by the way that's me featured on this month's cover. How fun is that?!)
A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.
She is a professional consultant and known for being one of the leading players in thinking differently to create different results.In fact, as an early adopter, she has been designing and delivering gamification programs for her clients since 2008.